Thursday, 19 January 2012

Labyrinth Runner

You find yourself in the middle of a labyrinth. Find the fastest way to the exit. The arrow, in front of you always points towards the target. While running you leave a track of 'bread crumbs' (people, trees, birds, ... ). Slowly the labyrinth gets inhabited showing you which paths you have explored or might have missed. Be careful you only have a limited number of breadcrums, when they run out you lost!



w / s - move forward / backward
a / d - move left / right
drag mouse - change direction
ESC - quit current game
play Labyrinth Runner 

Background

All labyrinths that can be explored, are generated by a Grasshopper script within Rhino3d. They are designed, so that the shortest path leading from A to B is as hard as possible to find. 
Therefore it's important that the labyrinth can not be represented by a tree, containing only dead ends, but by a network, providing circles. Through that it is possible to loose orientation and revisit paths.

Playing the game, trying to find the shortest way, you can help to prove / disprove this design approach. Further questions might arise.


Credits

First released: 2012
Labyrinth design:Richard Schaffranek
Drawings: Isabel Sokol-Oxman
Web design: Richard Schaffranek
WebGL - librarie: THREE
Sound design:


Sunday, 21 June 2009

A NEW TOY



Got a new toy last week.This weekend I had a little time to play with it.
An Arduino. Some of you may thing so what? but for me it's important....
An Arduino is not just a micro controller it comes with an impeded LED as well. So you can start playing with it right away no extra parts needed.
Maybe combine it with processing and :

You all now Morse-code?

Watch the orange light in the back....

meah Schaf

Tuesday, 12 May 2009

finally architecture

well what can I say it's also about architecture here, first finished building!

here are some pictures, funny ones but it's the only way to record how it looks and maybe feel because it's so tiny, only eight square meters.
judge yourself ...



Tuesday, 21 April 2009

processing workshop @ IKA

there is going to be a processing workshop at the academia of fine arts vienna.
more details here .

maeh SCHAF

Thursday, 20 November 2008

vienna building regulations

Based upon the Viennese Building Regulations this Script explores the possible built form of an area based on the parcelling and a given FAR (FloorAreaRatio).

As long the gray bar is moving the computer is calculating. The Computer will calculate a FAR value slightly higher then wanted. Press 'f' to reduce to the wanted FAR value.

Hold 'SHIFT' to move, 'CTR' to rotate and 'ALT' to zoom.
To switch to another parcel hold 'z' and select.

 


Wednesday, 17 September 2008

virtual plant

As promised the first example of the virtual plant.
 

Tuesday, 16 September 2008

virtual plant

This is just a short test on using XML data streams to create 3d geometry which is good for 3d printing.
Download the application to let it grow on your computer(windows,macosX). 
It uses real temperature data from different locations around the globe (you can switch location by pressing 'c') and the current sun position at the location to determinate the growth. 
With 'd'=/2 | 'f'=*2 you can change the growth rate, but to get nice results you will need to let it grow slow (grow rate about .000125 or less). If you press 'e' it will stop the growing and save (as XMLfile) the current geometry which will be the geometry it will start growing from if you reopen the program. After that you can navigate around your plant with the coursers and 'q'/'a'. 
To reset your plant just delete the XML file and it will start new. It also exports a dxf file every 25 minutes (or press 'r').
After welding the vertex in a 3d program you should be able to do a 3d print of it. 
Will soon post images of my plant and pictures of the 3d print.

Thanks to