You find yourself in the middle of a labyrinth. Find the fastest way to the exit. The arrow, in front of you always points towards the target. While running you leave a track of 'bread crumbs' (people, trees, birds, ... ). Slowly the labyrinth gets inhabited showing you which paths you have explored or might have missed. Be careful you only have a limited number of breadcrums, when they run out you lost!
w / s - move forward / backward
a / d - move left / right
drag mouse - change direction
ESC - quit current game
BackgroundAll labyrinths that can be explored, are generated by a Grasshopper script within Rhino3d. They are designed, so that the shortest path leading from A to B is as hard as possible to find.
Therefore it's important that the labyrinth can not be represented by a tree, containing only dead ends, but by a network, providing circles. Through that it is possible to loose orientation and revisit paths.
Playing the game, trying to find the shortest way, you can help to prove / disprove this design approach. Further questions might arise.
CreditsFirst released: 2012
Labyrinth design:Richard Schaffranek
Drawings: Isabel Sokol-Oxman
Web design: Richard Schaffranek
WebGL - librarie: THREE